@artfx1: I agree with you completely, design
is embedded into a lot of us, but haven't you had times when you knew something was wrong and just couldn't figure it out no matter what you did? If you follow (or consciously break) some simple rules of typography, use some basic principles such as the Golden Ratio (along with the Fibonacci Series), understand the Gestalt Theory, design an effective grid system and in general keep the elements and principles of design in mind when you work, your work will automatically
look good, leaving you more time to think about how to more effectively communicate your ideas.
@Coy: One thing every designer must understand is, it's not about what the client
wants, it's about what his company
needs. 9 out of 10 clients do not know what's good for their growth as a company. You have to determine, through research, the best plan of action for the client and then present a strong argument in favor of what you suggest. You must develop a strategic plan for the client's growth as a brand. This is, of course, only if you want to rise above the rank of designer and be an art director, creative director, senior graphic designer, visualizer, consultant etc.
@TheDreamer_EJoy: Although a lot of people might say that a design education isn't essential to be a designer (and they would be right in saying so), it does help to go to a design school. You'll be able to work with experienced designers and learn from them. You'll also have a library full of books that give you information that the internet never will. Plus you get the experience of working on design projects for several hours every single day. So, the best advice I can give you is to join a good design school if you're willing to invest some time and money.

If you're determined to learn online for free, try focusing more on learning design principles rather than software. If you can design well even on paper, that's good enough; the software knowledge will come easily once you learn how to design. And there are enough people around here to tell you exactly how to draw/make a certain thing in any software.

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