photoshop or illustrator
which one works best?
&nsbp;
#2
Posted 09 December 2010 - 02:57 PM
Hi:)
definitely illustrator for logos:)
definitely illustrator for logos:)
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#8
Posted 23 July 2011 - 08:10 PM
To be completely honest about this......how in the world does any designer expect a client, contestholder to worked a photoshop vector file made up of masks and with tons of layers to make the file 84 mb! No way will a client understand how to work this type of file. If you are not creating an eps file that is editable, meaning everything, no masks, no effects, no photoshop files filled with masks, then do not enter the logo contests. I have to fix this and to be honest I am tired of it, come on designers, our rules are clear and easy to follow
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#13
Posted 10 July 2012 - 09:35 AM
Depends on what your trying to do.. If something from scratch it is always better to be traced in Ai then taken to Ps.
If working on signs or something that you know will be enlarged later in the future then Ai for sure.
To summon things up
Ai for anything you need crisp and pliable " can be enlarged or reduced with no pixilation to graphic".
Ps for anything that is pixel based or is to complexed to be vectorized. "Make sure the largest size you will be scaling if ever is only 200% if enlarging". This measure does not include resolution but only size of the graphic itself.
I highly recommend that when working in Ps that you work in the exact size needed for final output. But if limited in memory then the above instructions for scaling can be used.
If working on signs or something that you know will be enlarged later in the future then Ai for sure.
To summon things up
Ai for anything you need crisp and pliable " can be enlarged or reduced with no pixilation to graphic".
Ps for anything that is pixel based or is to complexed to be vectorized. "Make sure the largest size you will be scaling if ever is only 200% if enlarging". This measure does not include resolution but only size of the graphic itself.
I highly recommend that when working in Ps that you work in the exact size needed for final output. But if limited in memory then the above instructions for scaling can be used.
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