I'm looking for an updated design for the menus in my VR game, Ironlights. Ironlights is a VR fighting game where players fight exciting duels in a huge, modern stadium in front of a crowd of thousands. Even though the armor and weapons are medieval (swords, staffs, flails, etc.), the game is presented as a modern / futuristic VR e-sport.
We are working on the menus for the game, but we haven't figured out an attractive look-and-feel, and none of us are artists, so we need help!
I've attached a screenshot of the single-player campaign menu, where we have been experimenting with some different styles. We would like you to submit a redesigned mockup of the menu in the attached screenshot. The overall layout and text can stay the same (or similar), but the colors, fonts, graphics, etc. can all be changed.
More details about this specific menu: On the left is the information about the player's character. On the right is the partial list of all the opponents who the player is competing with in their league. In the center is the main area where players pick what battle they want to fight next. There are three types: Tournaments, Exhibition Matches, and Duels. Each listed match is a button that the player can press for extra details, and these buttons can be in one of three states: open, locked, or completed. See the screenshot for examples.
Because this is a VR game, the menu is floating in space in front of the player; it's not a standard 2D menu that's right on the screen. The background is a plain room with shiny grey tiles on the walls, as shown in the screenshot. I've attached a plain background screenshot as well.