BRASIL x ARGENTINA
Posted 14 March 2010 - 04:16 PM
Does anyone know how can you do a logo like this? i mean you need a 3D software or just photoshop and A LOT of talent and experience? Btw, i love it!
Posted 14 March 2010 - 05:09 PM
It is a very cool looking logo. You can do this in both illustrator and photoshop. It takes quite a bit of work, gret deal of illustrator knowledge, huge amount of skill working with gradients and the mesh tool.
I've been looking for about 30 min. and i guess you're right. no 3D software needed. Gradients, some knowledge about making paint/liquid/splash feel, and probably the most important, when aproaching complex things, a pen sketch. I don't know for sure but something tells me that drawing on the paper before in the PC really improves your skills and results. Does anyone here on this site dares to redo this logo, but this time, Argentina x Brasil? .
Posted 14 March 2010 - 09:56 PM
found the thread
there tons more examples of vector realism
wow... this is one cool logo
I'm think it's raster and not vector
Edited by sharie, 14 March 2010 - 10:18 PM.
Posted 17 March 2010 - 09:35 PM
I know you can do a lot of wonderful realistic art with vectors, but in this case it just wouldn't make sense to go through all the trouble.
Posted 07 May 2010 - 07:51 PM
Why take the time to make a logo like this with vectors, if you're only going to use it on the web and some print, you know?
Yes - it's ideal to have a logo in vector, but I've had clients that ONLY have their logos as raster .tif files and they've been using them that way for years.
Posted 08 May 2010 - 12:02 AM
Posted 08 May 2010 - 11:16 AM
Anyway, i was asking if using a 3D soft is better for other purpose. I mean yeah, now that i can see the final product i cand reproduce it, no matter the soft, but if someone just describes you the logo it's harder, you have to do a realistic splash.
if you have experience it's ok i guess, but if not, maybe computer helps. I never use 3D soft, so i don't know, can a 3D soft make that easy? or the work behind is at least as hard as using 2D design soft?
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users