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Posted 31 July 2004 - 10:31 PM

Wow, I was very much impressed that there is an open source 3d modelling program where you can create such impressive artworks as those:

Posted Image
Posted Image

Below is some information from their website http://www.blender.org Maybe some of you will find it useful. If you've already tried it, please, share your thoughts with us.

Blender is the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility - all in one tidy, easily and free downloadable package!


* A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
* 'Smooth proxy' style catmull-clark subdivision surfaces
* Boolean mesh functions
* Editing functions such as extrude, bevel, cut, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling
* Python scripting access for custom tools


* Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting
* Non-linear animation mixer with automated walkcycles along paths
* Constraint system
* Vertex key framing for morphing, with controlling sliders
* Character animation pose editor
* Animatable lattice deformation
* 'Ipo' system integrates both motion curve and traditional key-frame editing
* Audio playback, mixing and editing support for sound synchronisation
* Python scripting access for custom and procedural animation effects

Realtime 3D/game creation

* Graphical editor for defining interactive behavior without programming
* Collision detection and dynamics simulation
* Python scripting API for sophisticated control and AI, fully defined advanced game logic
* Supports all OpenGL™ lighting modes, including transparencies, Animated and reflection-mapped textures
* Playback of games and interactive 3D content without compiling or preprocessing
* Audio, using the fmod toolkit
* Multi-layering of Scenes for overlay interfaces


* Very fast inbuilt raytracer
* Integral support for the famous Yafray render engine
* Oversampling, motion blur, post-production effects, fields, non-square pixels
* Environment maps, halos, lens flares, fog
* Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon
* Edge rendering for toon shading
* Procedural Textures
* Ambient Occlusion
* Radiosity solver
* Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight
* UV texture editor with various mesh unwrap modes


* Flexible user configurable window layout
* Powerful object-oriented data system
* Anti-aliased fonts with international translation support
* Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
* Inbuilt text editor for annotations and editing Python scripts
* Consistent interface across multiple platforms


* Save all scene data in a single .blend file
* .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
* Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
* Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats
* Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin

Supported Platforms

* Windows 95, 98, 2000, XP, ME, NT (i386)
* Mac OS X
* Linux i386
* Linux PPC
* FreeBSD 4.2 (i386)
* SGI Irix 6.5
* Sun Solaris 2.8 (sparc)

#2 ic3d


    Apprentice Designer

  • Designer
  • 60 posts

Posted 27 August 2004 - 09:17 AM

Wow that first one is really nice! Second is a bit basic imho. I did know blender was capable of creating nice pics, but not this nice :) I tried it a few years back but didn't really understand the tool while i work with photoshop, max, illustrator, flash, aftereffects, premiere and so on a lot. (especially in school)

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