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The Designer’s Role in App Design

Posted on April 30, 2012

Category: General

App design is big business, in fact app designers are often inundated with work. There are plenty of different elements to app design that a designer can get involved in. Do, without further ado, you can jump on down below the break to view or whole thought on what you (the designer) should be designing for an application. If you’re unsure what part you’ll play in the process, this article will do its best to fill in the gaps.

  1. The Splash Screen: When you’re creating an application, you have to consider what the user will be looking at while the app loads. This page is typically referred to as a splash screen, and it’s up to you the designer to make it look good! The user’s first introduction to an app will be the splash screen, and if your app takes quite a while to load, you’ll want to hold their attention with your design. Don’t think about it too much, but do try your hardest to incorporate elements that exemplify the concept and entertainment value of the app.
  2. Icons: Next, you as a designer will be dealing with the icons for the app. This means the springboard icon, as well as any icons that are needed within the application. This could be menu items, list headers, footers, or anything else that must be designed with your unique, special flair. If we can encourage you a bit, work very hard on the springboard icon. You want to capture the feel of the app in a tiny 150×150 pixel icon: This design is what the user will see when they’re not using the app, making it a critical area for the whole project.
  3. Graphics: This are really more applies to games, but it’s no less important for it! When building an app that features some kind of gameplay, it’s all up to you the designer to make the experience pleasurable. The graphics are the front-end for the code, and without a solid frontline, the user isn’t likely to want to return to the app. You’re creating worlds, hours of fun, and above all else, killer design here.

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